Kirby's fair has many active frames, making it useful for both edgeguarding and combos. It is also -2/-3, making it very safe on shield. Its a decent edgeguarding move on opponents trying to recover back to the stage, or for combo starters. Kirby's nair has low start up time and many active frames. (← or → Opposite of the direction you are facing + A while airborne) (Hit 1)(Hold ← or → in the direction you are facing + A while airborne) This attack hits both left and right sides, so use it when your opponent tries to roll to your other side. Kirby's feet are invulnerable during down smash. Its startup is a bit slow, so be sure to read your opponent's moves before throwing it out. It is a good anti-air for an opponent trying to land on you with an aerial. Kirby's feet are invulnerable during up smash. This allows you to hit opponents on the ledge with a down tilted forward smash. Kirby's forward smash stays out for a long time and can be tilted up or down. It can sometimes trip opponents, allowing you to follow up with a smash. Since it hits slightly downward, Kirby's down tilt can damage opponents on the ledge when their invulnerability runs up. Very useful on opponents with low percent. Kirby's up tilt has fast start up frames and low end lag, making it viable as a combo move. When fighting at close range, throw out this attack to create some distance between you and your oppnent. Kirby forward tilt has a slight knockback. The hitbox is rather weak though, so it can be snuffed out by a projectile. Time this attack when your opponent lands and has lag. Kirby's dash attack has a very long active hitbox. It can be used as a combo finisher or a get-off-me tool. ・Poor overall mobility, making it hard to approach ・Good grab game (throws can be comboed into or used to KO) ・Can use inhale to copy opponents' abilities and swallow projectiles (B) ・Small body makes it easy to get out of combos and dodge attacks ・Excellent recovery, with 5 jumps total and Up Special See Our Tier List Here! Kirby's Strengths and Weaknesses Strengths Kirby's light weight also makes it very easy to launch, so Kirby players need to watch out for KO moves, even at low percents. Kirby's poor speed make it a bit difficult to approach, and without a true projectile, it will struggle against characters with swords, and it is prone to getting falled out by projectiles. Kirby's quick frame data allows it to wiff punish opponents and follow up with a variety of combos. Kirby also has a small body, so it can easily dodge a variety of attacks. Kirby can jump a total of 5 times in the air, which makes it better at both recovering and attacking with aerials. A combo heavy character with great recovery power